The Troubleshooters RPG: Core Rulebook
The Troubleshooters RPG: Core Rulebook
The Troubleshooters tabletop roleplaying game will take the characters to the mid-1960s all over Europe and across the world. They will find themselves at exotic locations, glittering metropoles, deep in the wilderness, or even in cozy country villages, where they face horrible foes: spies, wild beasts, mafia, mad scientists, villains, and relatives! The characters, ranging from athletes and explorers to journalists and inventors, are drawn into other people’s troubles and band together to solve them.
The Troubleshooters starts in 1965 in a world similar to but not exactly like our own. There are extra countries like San Angelo, Sitomeyang, Katsuichi or Arenwald. There are valleys that time forgot, mysterious temples hidden in the jungle, and secret laboratories beneath museums. The Concorde is already flying and carrying passengers, France is planning for high speed railways, Americans and Soviets have space stations in orbit around Earth, and a Japanese-French atomic rocket landed on the Moon in 1964. Still, Europe is divided by the Iron Curtain, there is no internet and no Google (you have to go to a library or an archive to look up stuff), and most people have just one telephone connected to a landline.
This world is threatened by the evil organisation The Octopus, trying to upend the fragile balance between the Eastern Bloc and the Western Alliance. Led by graf von Zadrith, The Octopus is just emerging from the shadows, ready to shape the world in their image.
The Troubleshooters core book is a gorgeous hardcover book in full colour, about 200 pages. Richly illustrated, the core book is all you need to participate in the adventure of the Troubleshooters. This is the standard English edition.
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