Breaking Games
The King's Abbey
The King's Abbey
Couldn't load pickup availability
š¤ Players: 1-5
ā° Time: 90-180min
In AD 1096, hope fills the air like a bird's song after a long winter, the seeming endless road of the Dark Ages may soon come to an end. For years now, warlords have roamed the land, every surface is covered with filth, and disease has ripped through towns like great tornadoes. King Sivolc has dreamed that building a great gothic structure is the answer to leave this Dark Age behind forever. But for the last decade, there has been a massive decline in the building activity, and hardly any great cultural achievements have been made.
Recently, while on one of his crusades, King Sivolc met a master architect named Elias. Elias told the King about his devotion to the mortar arts and how he longed to build a structure so great that people would travel hundreds of miles just to gaze at it. This meeting created a spark that ignited the Kingās dream with a fire that would burn away even the darkest of days forever. King Sivolc looks on from his castle and watches with great expectation as his dream becomes a reality. With Eliasā help, he has hired some of the greatest architects and monks in the land to complete this task. He waits patiently for this great abbey to be raised from the earth, filled with people, changing the course of history forever!
The King's AbbeyĀ is a worker placement/resource management game in which each player has their own player board that represents the abbey they have been tasked to build. Players take charge of monks that are represented by ten dice as they go out and gather resources, go on crusades, construct buildings, train clergy, bring in peasants, and defend their abbey against the darkness. Each player does this by rolling their dice and then assigning each die (monk) to different places on their player board, resource boards, and crusade cards. The places on the player boards will bring in peasants and train clergy. The places on the resource boards will give them wood, grain, stone, and sand for building the various parts of their individual abbeys.
Each player receives prestige (victory points) for completing crusades and constructing various things in their abbey such as towers and different kinds of buildings. The game proceeds over a total of seven rounds where the "darkness" becomes greater each round. The darkness represents things like depression, famine, raiders attacking, and other things that the Dark Ages brought with it. You fight the darkness by keeping the defenses of your abbey strong. Players are trying to have the most prestige than any other player by the end of the seventh round.
After seven rounds, players add up all prestige earned. Whoever has the most prestige wins the game!
Shipping
Shipping
- We ship items out Monday - Friday. Orders received by 9AM Central Time will be shipped out the same business day.
- We utilize both USPS and UPS for shipping services. Both options should be displayed during checkout if the customer is paying for shipping.
- If the order contains nothing but books, we can use USPS Media Mail to keep your shipping costs low. If board games are included on the order, we are unable to utilize Media Mail.
- On orders that qualify for free shipping, we utilize the most cost-effective option based on the destination location (this is usually UPS).
Returns
Returns
New Items are able to be returned within 30 days of receipt in the same condition they were shipped in. New items that have been opened will not be accepted for return. Return shipping is at buyer's expense.
Used Items are able to be returned if they are found to not be in the described condition. Please contact us within 48 hours of receipt to discuss return options.

-
Free Shipping on Orders Over $149!
Shipping discount applied automatically when your cart total passes the free ship threshold!
-
Used Games Are Always Guaranteed to be 100% Complete
We piece check every used game that comes in on trade at All Systems Go. Does it take forever? Yes. Do we think it's still important? Also yes.