Haggard's Table
The Chronomancer's Guide to the Future: Part II
The Chronomancer's Guide to the Future: Part II
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Venture into the Reweaved Multiverse as a Timekeeper for the Spinning Wheel. From their supermassive black hole-encompassing space station orbiting the end of all existence, they now control the flow of time and space within YOUR campaign!
The Chronomancer's Guide to the Future: Part II is the perfect way to introduce time travel to your D&D 5th Edition campaign.
Inside this guide, you'll find an all-new 5e-compatible campaign setting designed to take YOUR campaign into the future! Add it to the end of your world's timeline, and be prepared to revisit history as the Time Wars turn the Multiverse into a converged, anachronistic mess!
- The Reweaved Multiverse. Explore the new state of the Multiverse within YOUR campaign setting and its magi-mechanical-fantasy-corporate-dystopian future. Embrace the bureaucracy of the Spinning Wheel, the authority in charge of Time, from its home plane of Outatime, a new plane of existence outside of time and space!
- Character Options. There are tons of new subclasses, new species, Time Period centric character backgrounds, temporal feats, cybernetic augmentations, wondrous devices, magic items, and time machines!
- Choose Your Department. Deepen your party's connections with Haggard Time Games' all-new Party Background rules system designed to inform the character of your party, from Anaylysts to Xenozoologists!
- Villains & Investigations. Strengthen your campaign around a central goal with new mechanics and advice for creating Villains and running Investigations. Roll on tables for highlighting Evidence, interviewing Witnesses, avoiding Paradox, and scrubbing out Anachronisms.
- Multiverse Mechanics. Rules for adventuring across time and space, including running Downtime in the Multiverse, Vehicular Combat, Common Paradoxes, and much more. Really explore the limits of the Multiverse with a multitude of tables to aid you in quickly Building-A-Multiverse and Threading-A-Timeline!
- Anomaly & Arcana. A vast collection of strange co-workers and horrifying environmental, temporal, and monstrous anomalies warped by paradox! Customise your monsters with strange Mutations and Augmentations!
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Returns
Returns
New Items are able to be returned within 30 days of receipt in the same condition they were shipped in. New items that have been opened will not be accepted for return. Return shipping is at buyer's expense.
Used Items are able to be returned if they are found to not be in the described condition. Please contact us within 48 hours of receipt to discuss return options.
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Used Games Are Always Guaranteed to be 100% Complete
We piece check every used game that comes in on trade at All Systems Go. Does it take forever? Yes. Do we think it's still important? Also yes.