Melsonian Arts Council
The Big Squirm
The Big Squirm
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The Big Squirm is a hardboiled detective RPG adventure for TROIKA! RPG. Players take the role of private investigators working for one of several factions embroiled in the mystery of the Scarf-Worms.
Players will search, steal, and trade for clues, exploring a wealthy neighbourhood in the city of Troika. What they uncover will have massive implications for your ongoing campaign, and provide a huge amount of gameable material to take your games even further. The clear goals and open-ended creativity of The Big Squirm is also the perfect way to introduce new players into the world of TROIKA!, and TROIKA! is a great introduction to the world of roleplaying.
Squirming The Big Squirm
Player characters have been hired as investigators by various factions vying for position after the collapse of the Scarf-Worm investment bubble. They will explore the wealthy district of Downgate Arches, its buildings suspended by chains over a dark expanse, as they compete with rival investigators, meet interesting people, and attempt to secure the goals of their chosen faction for a fabulous reward.
It Seemed Like a Nice Neighbourhood
The chains of custody are long and spectral – speculation was rampant before the Pretender Worms began to hatch, and when they did, the crash hit everyone. There were no Scarf-Worms.
The estates of Downgate Arches are suspended on chains from their over-wrought arches, the space between them marked by servant-access walkways and the streaking paths of Silver Gondolas. Cheaper buildings are built directly on the walls, growing with the demand for labour and homes. What lies at the bottom of the district is unknown – hidden beneath a toxic, roiling fog of bright gold and burnt, copper-hued gases.
Despite its privilege and reputation, Downgate Arches has worms. They slither down the support-chains, snacking idly upon animals, citizens and visitors alike. Assassins play poison-dart tag in the open space between the hanging buildings. They have been dispatched by aggrieved parties – all have paid out small fortunes for ownership of yet-unborn Scarf-Worm futures.
The streets were dark with something more than night.
Featuring:
- 23 locations, each soaked in corruption, intrigue, and dirty dealings.
- 7 factions for the players to join, double-cross, and fall afoul of.
- 6 rival detectives, each playing their own dangerous game.
- 1 big case to crack!
Shipping
Shipping
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Returns
Returns
New Items are able to be returned within 30 days of receipt in the same condition they were shipped in. New items that have been opened will not be accepted for return. Return shipping is at buyer's expense.
Used Items are able to be returned if they are found to not be in the described condition. Please contact us within 48 hours of receipt to discuss return options.
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Used Games Are Always Guaranteed to be 100% Complete
We piece check every used game that comes in on trade at All Systems Go. Does it take forever? Yes. Do we think it's still important? Also yes.