CONDITION NOTE: One panel on box bottom has corner tears in both corners (clean tears, but can fold completely down).
👤 Players: 2-4
⏰ Time: 180min
It is an empire of changing flags. The old crown fell, and many stepped forward to claim it. That was two centuries ago.
Now the barons and the princes swear loyalty to whichever claimant-emperor garrisons the nearest army today. The clergy sell their sermons for the highest bidder, and spies whisper promises to mercenary generals.
You are the one true ruler of the broken Empire of Lyssan, and it's up to you to put the pretenders (the other players) in their place before their endless squabbling tears your nation apart. You (and others) will attempt to take control by using castles, knights, nobles, priests, and spies:
- Knights hold territory and fight masterfully.
- Nobles hold territory, support priests, and fight poorly.
- Castles hold territory, spawn new units, and protect knights and nobles.
- Priests manipulate influence and support spies.
- Spies assassinate priests and other spies, and have the devastating power to steal other players' court cards.
Lyssan is an intense board game of strategy, cooperation, and betrayal for two to four players. The winner is the player who claims the most trophies, and each trophy can only be claimed by a single player. One trophy card might call for the player to control the most mines, the next to have most spies deployed, and the next to have the most sophisticated court. An upcoming trophy is revealed each turn, requiring strength, cunning, and adaptability to win.
Lyssan combines tightly designed euro-style rules with the interactivity and flavor of an epic wargame. Lyssan has slim rules comparable to many family friendly games. Yet the play is as rich and interactive as the crunchiest, most grognard-friendly wargames. And Lyssan plays fast. A typical game of Lyssan runs a full hour quicker than comparable games.
A map to be conquered (like Risk)...
...with a few different unit types that act a few different ways each (like Chess or Diplomacy) ...
...with cards that let players pull off devastating surprise moves or permanently improve their abilities. To play one card, you discard others. (Like Race for the Galaxy) These cards can be very powerful, but they can also be stolen by spies. The whole landscape of the game can change in the blink of an eye as ownership of a card changes hands. Get one of your spies into a rival's castle, and you can take over his improvements or turn his own followers against him.
All interrupting effects have been stripped out of the game, so each player can complete their turn quickly, without waiting for the others. The game has been designed from the start to allow timed play, like a tournament chess match. This is good for players who want extra-brisk play, or who just have one slowpoke at the table who needs to be reined in.
- We ship items out Monday - Friday. Orders received by 9AM Central Time will be shipped out the same business day.
- We utilize both USPS and UPS for shipping services. Both options should be displayed during checkout if the customer is paying for shipping.
- If the order contains nothing but books, we can use USPS Media Mail to keep your shipping costs low. If board games are included on the order, we are unable to utilize Media Mail.
- On orders that qualify for free shipping, we utilize the most cost-effective option based on the destination location (this is usually UPS).
New Items are able to be returned within 30 days of receipt in the same condition they were shipped in. New items that have been opened will not be accepted for return. Return shipping is at buyer's expense.
Used Items are able to be returned if they are found to not be in the described condition. Please contact us within 48 hours of receipt to discuss return options.
Free Shipping on Orders Over $149!
Shipping discount applied automatically when your cart total passes the free ship threshold!
Used Games Are Always Guaranteed to be 100% Complete
We piece check every used game that comes in on trade at All Systems Go. Does it take forever? Yes. Do we think it's still important? Also yes.