Blue Orange Games
Ka-Boom
Ka-Boom
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š¤ Players: 2-5
ā° Time: 30min
The towers go up, the towers go down ā that's the flow of the game in Ka-Boom, and whether you want the towers to stand or not depends on whether you're the master builder for the round or a saboteur aiming to cause destruction.
At the start of the game, players lay out the 26 tower tiles, with one large tile in the center of the playing area and the remaining tiles placed randomly around it. Each tile depicts a stacked arrangement of blocks as well as a point value. On a turn, the master builder takes the sixteen tower blocks, flips the sand timer, then starts building whichever towers they wish, with each tower being built on the tile that depicts it. Each other player is a saboteur and has 2-10 ammunition dice that they try to shoot at the towers with their catapult (which is more like a tiny teeter-totter really). If they knocks over a tower, great! No points for the master builder, although they can use the fallen blocks to rebuild if time remains. If an ammunition die lands on a tower tile, the builder can't build on this tile; if they've started building on this tile but havn't finished, they must stop and move elsewhere.
If an ammunition die lands with the "Ka-Boom" symbol face-up, nothing happens. However, if a second die shows this symbol, the player who shot this die gets to slam they fist on the table once; if the ensuing earthquake knocks over towers, too bad for the builder. One player has a giant ammunition die, and this can cause an earthquake all on its own, but saboteurs can't cause more than one earthquake a round. [Note: The Blue Orange version of the game removes the earthquake mechanic and giant ammunition die.]
When the sand timer runs out, the master builder claims any tiles on which they have correctly built a tower that still stands. The next player in clockwise order then becomes the new master builder. As soon as a player reaches 16 points, the game ends and they win!
Shipping
Shipping
- We ship items out Monday - Friday. Orders received by 9AM Central Time will be shipped out the same business day.
- We utilize both USPS and UPS for shipping services. Both options should be displayed during checkout if the customer is paying for shipping.
- If the order contains nothing but books, we can use USPS Media Mail to keep your shipping costs low. If board games are included on the order, we are unable to utilize Media Mail.
- On orders that qualify for free shipping, we utilize the most cost-effective option based on the destination location (this is usually UPS).
Returns
Returns
New Items are able to be returned within 30 days of receipt in the same condition they were shipped in. New items that have been opened will not be accepted for return. Return shipping is at buyer's expense.
Used Items are able to be returned if they are found to not be in the described condition. Please contact us within 48 hours of receipt to discuss return options.

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Free Shipping on Orders Over $149!
Shipping discount applied automatically when your cart total passes the free ship threshold!
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Used Games Are Always Guaranteed to be 100% Complete
We piece check every used game that comes in on trade at All Systems Go. Does it take forever? Yes. Do we think it's still important? Also yes.