Into the Unknown
Aeon Trespass Odyssey: Onwards Odyssey
Aeon Trespass Odyssey: Onwards Odyssey
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👤 Players: 1-4
⏰ Time: 90min
Onwards Odyssey is a new Storybook consisting of two mini-Cycles, one that takes place after Cycle I and another after Cycle II. These are not campaign extensions! They’re new, separate stories with a more relaxed feel – you’ve won the respective Cycle after all – now you can take a more leisurely approach to travel around the Map.
New special adventure hubs tell new, uplifting stories of people coming to grips with the ending of each of these Cycles. Mind you, there is still danger in the world, some brand new, but the way you approach it is different.
Along with the new stories come new rules. The aforementioned new Voyage rules that allow for a more relaxed pace, completely new rewards and penalties for adventures, and new thematic Battles.
As the Onwards Odyssey stories take place after the corresponding Cycle, you won’t be able to access normal Cycle hubs… but you will be able to experience some of the R&R, Dreams of Pharos and Inward Odyssey adventures you’ve missed.
To keep it interesting, there is a caveat to going on an Onwards Odyssey though! During normal play, once you cross from Cycle to Cycle, you base Argo stats replenish. No such luck with Onwards Odyssey! So, if you were running on empty and snatched victory out of the jaws of defeat at the last moment, you’ll be hard-pressed to rebuild your ship and crew before you move to Lakonia or Delphi.
Onwards Odyssey is more than 50k words of stories, rules, battles and secrets!
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Returns
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